Oscuro's Oblivion Overhaul Remastered FULL

Release Tracker

Spawn Danger Map

How likely the leveled creatures at a place are to be above the player's level, for player levels 1 to 40. Exterior cells are colored squares; dungeons are circles at their entrance, sized by spawn points. Computed from the leveled lists with each creature's level offset, calc-min and calc-max applied, with RAX levlist on. Not measured in game.

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Chance

Per spawn point, this area

Exterior points
Dungeon points
Exterior points with any chance

Reading it

A roll is one spawn of one list; a pack of three counts as three creatures. "In the place" treats every spawn point in the cell or dungeon as rolled once, which is what a player walking through meets. "Graded" adds up how many levels above the player each creature is (a pack of three creatures 3 levels above counts 9), so a creature fades out over several levels instead of crossing a line. Points disabled at load (enabled later by quests) are left out. Hover for the lists behind a place.

Dungeons

DungeonAreaSpawn points At this levelPer spawn point Calm from levelCells

Dungeon = interior cells joined by doors, placed at a door to an exterior. City and garden worldspaces are drawn on their parent map. Dungeons whose only entrance is in another worldspace (Oblivion planes, test cells) appear in the table under that worldspace. Names are the map marker near the entrance that matches a cell's EditorID, or the first EditorID.