Last Updated 05/19/2009 and 1/10/2026
FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes optional support for Bob's Armory, Loth's Blunt Weapons for Npcs, Cobl, Tamrielic Ingredients, Knights of the Nine, Tamriel Travelers, and many other popular mods.
FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.
To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the Bashed Patch feature of Wrye Bash. FCOM also provides a bunch of FCOM Optional Add-Ons to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.
You may want to check the latest discussion threads for updates, but this website documents almost everything about FCOM extensively. There's a lot of information here, so please read everything on the website before posting to ask for help since it's very likely your question has already been answered here. If you really do need help, feel free to post your questions, but be prepared to include a copy of your load order. The best way to do this currently is to launch Wrye Bash, right-click on the column header in the Mods tab, then select List Mods. See Asking for Help for more details.
If you're looking for extensive compatibility guidelines, patches, more great OMOBS-balanced weapon mods, etc., then check out the new FCOM Wiki pages on UESP!
uBee created a very nice step-by-step installation guide for FCOM: Convergence as a PDF here.
FCOM: Convergence 1.0 Official Xvid Trailer By Vini
Beta Testers: markb50k, Vini, Cleitanious, StarX, Corepc, Chambertain, SickleYield, cl526, kumkum, ska8tdude, SpaceBoy, LurksInShadow, Psyringe, Arkngt, XD829, Twipley, lollerich, jdayT, Dazu, Eventine Shangea, Skycaptain, Tobit, showler, Axil, Jaded42, Shikishima, Shikamaru_4, Sein_Schatten, Chewu, Lyrondor, and many more.
Entropic Order credits: created by Sein_Schatten. Contributors included devakm (testing, balancing, and spawn control), blackshark64 (Dragon Armor), commissardan (Rivan Sword), TaylorSD (stealth armor compilation), Cryo_ (face mask), LHammonds (texture modifications to stealth armor and face mask), Painkiller97 (Morrowind-style Ebony sword and shield), Nicoroshi (Dreadweave set), and Always Z/zman (Negotiator sword).
There's no readme. Just this website and the files. If you know what to expect already, then go ahead, but you've been warned!
FCOM Beta 9.9 Download: Nexus Mods
The Beta 0.9.9 update requires the MMM 3.7 Beta Patch (which requires MartsMonsterMod355ReleaseFull) and OOO 1.34 Beta 5 Patch (which requires OOO 1.33 Complete, Full version only ATM).
Be sure to get the EntropicOrderRebalance, which fixes several issues already discovered with the Entropic Order (that patch download also includes an optional EntropicOrderHardcore plugin that makes them extremely deadly; use either the Rebalance or Hardcore, not both).
Be sure to Rebuild Patch after installing this update!
Beta 0.9.9 requires all the latest versions of the source mods -- i.e., you will need full installs of OOO 1.34, MMM 3.6, Fran's + Fran's Optional Items (4.5b), WarCry 1.08b, and Bob's Armory 1.1 if you want to use the latest support files for these mods.
Be sure you get ALL of the required files for the configuration you want to play! Many users either forget to install some of the resource files (which are often separate very large downloads) or grab the wrong version. In general, newer versions of the mods listed here should work fine, but this is not guaranteed (we haven't been able to find a way to see into the future yet).
FCOM requires Bethesda's official 1.2 patch. However, there are a few specific issues related to that patch with the big mods used in FCOM:
FCOM is somewhat challenging to install and configure, but the entire process is documented extensively here.
This is the required base master file that all the other FCOM plugins rely on in order to work together. All the other plugins require this one as a master.
This is the required support file for Francesco's Leveled Creatures-Items Mod. It includes the items releveler lists to make Fran's loot work with other FCOM mods. It also includes the spawn-blocker lists to prevent Fran spawns from appearing in Cyrodiil but still allow them in Shivering Isles if you have that expansion.
This is the required support file for Bob's Armory. It adds all of the excellent new weapons and armor from Bob's Armory to FCOM-compatible leveled lists and rebalances the items for OMOBS compliance. Highly recommended but not required. Must be loaded after Bob's Armory Oblivion.esp.
This is the required support file for Oblivion WarCry. It adds all of the amazing new weapons, armor, and enemies from WarCry to FCOM-compatible leveled lists. It rebalances WarCry weapon stats for OMOBS compliance. Must be loaded after Oblivion WarCry EV.esp.
This is the required "convergence" file that glues everything together. First and foremost, it provides complete unification of MMM and OOO, plus Fran's named bosses. It resolves all of the significant differences between these two gigantic mods. It includes hand-merged spawn and item lists, creatures, NPCs, and items.
FCOM_Convergence.esp must be used instead of Mart's Monster Mod.esp, Mart's Monster Mod for OOO.esp, and Mart's Monster Mod for Fran.esp, but Mart's Monster Mod.esm is required for FCOM_Convergence.esp to work.
FCOM_Convergence.esp must be loaded after Oscuro's_Oblivion_Overhaul.esp.
This is the FCOM version of Waalx RealSwords. It does not require prior installation of the original RealSwords modules. Includes numerous never-before-seen Undead RealSwords. The FCOM download (137Mb) includes everything you need to use FCOM_RealSwords (meshes, textures, and icons). RealSwords is carefully balanced for OMOBS and integrated entirely via new race-specific weapon lists.
Should be loaded after FCOM_Convergence.esp.
During installation of Oscuro's Oblivion Overhaul, you can normally use either the FULL version or LITE version, but currently the OOO 1.34 Beta does not include the LITE version.
If you do not already have OOO installed, then download and install the 1.33 Complete package and add the 1.34 Beta 5 Patch.
If you're upgrading a previous install of OOO, make sure you have installed the 1.3 base files (~400Mb download) before installing the 1.33 Upgrade and the 1.34 Beta 5 Patch.
During installation of Martigen's Monster Mod, you only need to install the resource files, the base Mart's Monster Mod.esm file, and whichever extras (add-ons) you want.
DO NOT USE:
Mart's Monster Mod.espMart's Monster Mod for Francesco's.espMart's Monster Mod for OOO.espMart's Monster Mod for OOO.esmMart's Monster Mod for FCOM.esp (only works with FCOM 8.8 or earlier)Durability & Damage optionDiverse Imperial Armor optionDiverse Creature Skins optionFran's Leveled Quests optionUse FCOM_Convergence.esp instead of any of those plugins.
The MMM 3.7 Beta is a patch, so it requires a previous complete install of MMM 3.5.5. If you forget to install all the resources needed for MMM 3.5.5 then you will encounter many large yellow exclamation marks and/or invisible creatures in the world.
Many users forget to download the ~500Mb Fran Optional Items Add-on file. This file is critical because it contains the BSA for all of the new items -- you'll see large yellow exclamation marks everywhere without it.
During installation of Fran's base mod, we recommend the following options:
Shivering Isles version (Optional) MOBS Hardcore Loot Separate files (REQUIRED! CRITICAL!) Living Economy (Optional; Never use at the same time as standalone LE!) Optional items add-on (Recommended! Requires separate BSA download!) Optional chance of more enemies (Only if you picked SI option) Optional chance of stronger bosses (Required) Optional chance of stronger enemies (Required) Optional leveled guards (Only if you picked SI option)
NOTE: The files marked required above must be installed even for a non-SI setup!
Do NOT use ANY other Fran files except these.
Keeping the Fran Optional Items Add-On BSA file loaded is a very common problem, so I highly recommend taking a little extra time now to avoid this problem:
Shivering Isles.esp file and rename it to Oblivion.esp. Or, make a new blank esp with a single item in it and name it Oblivion.esp.FraNewItems.bsa to Oblivion - FraNewItems.bsa.Oblivion - FraNewItems.bsa file will always get loaded automatically because the start of the names match.During installation of Oblivion WarCry, make sure you install the English version (Oblivion WarCry EV.esp). Do not use the regular WarCry plugin (it's in German). Make sure you also install the WarCry 1.085b patch, especially if you use an Nvidia graphics card.
When you're done installing all of the supported mods, please double-check your files to make sure you didn't leave out anything critical, such as Fran's huge items BSA file.
Things that should NOT be in your active mods list:
The Bashed Patch creates the real magic behind FCOM. Without it, none of these big mods will work together. It's also one of the most intimidating aspects of FCOM for many users. Fortunately, it's really not as complex as it may seem at first.
Here's a step-by-step walkthrough of the process:
If you are starting a new savegame after installing FCOM, then you can skip steps #1 and #8. The other steps are required.
coc TestingHall for a completely safe location to wait for respawn.Bashed Patch, 0.esp that came with Wrye Bash and copy it into your \Oblivion\Data\ directory. Make sure it's set to load last in Wrye Bash.Bashed Patch, 0.esp and select Rebuild Patch. Configure any options you want. All of the necessary FCOM files will be correctly configured in the Leveled Lists section. Just make sure you activate the Leveled Lists section by placing a checkmark next to it.FCOM includes many important NPC level changes, so if you want to use an existing savegame you MUST use Wrye Bash to Update NPC Levels. This is necessary because some NPC data (stats, level, HP, etc.) gets stored in your savegame.
If you are starting a new character from scratch after completing the FCOM configuration and Bashed Patch, then you will automatically get all the correct NPC data in your savegame, which means there's no reason to Update NPC Levels.
The update process is easy with Wrye Bash v118 or later. Go to the Saves tab, right-click a savegame (or select several and then right-click) and select Update NPC Levels. It will automatically fix your savegame with the necessary changes based on your load order.
Cleitanious has created a great test module for FCOM. It's in the TestResource subdirectory and is named 300_Test.esp.
If you load up the game with 300_Test.esp active, you will automatically be teleported to the first testing room.
There are 30 different test cells in all. Each cell includes different containers and spawn points. The spawns are behind an invisible barrier so you can examine the creatures/NPCs behavior, faction aggression, AI, etc. safely.
Use the console command coc 300TestCell00 through 29 to view them all.
Each cell also has a sigil stone that will respawn each cell except the one you are currently in. So, if you need to re-test a certain spawn multiple times, just coc to the next room, hit the sigil stone, then coc back.
Don't forget to deactivate 300_Test.esp when you're done testing and want to continue with regular playing.
In addition to the core team working on this mod, a lot of other folks have contributed greatly. I don't really even know where to begin.
The real heroes, of course, are the original creators of all the great mods integrated by FCOM: Sotobrastos, Martigen, Newcomer24, L@zarus, and Mr. Dave. You guys rock!
Martigen deserves special recognition because he spent many long hours discussing various ideas and technical details with me, in addition to supporting the project directly with the MMM for FCOM plugin.
Huge thanks go to all of the creators of the fantastic mods supported by the optional add-ons, but especially to nb_nmare for the Unity project and to Quarn and Kivan for the Unofficial Oblivion Patch.
I also owe a huge debt to ElminsterEU and his fantastic TES4Edit program. I never would've had the time to make all the optional add-on plugins with TESCS, even if it were technically possible (which is doubtful).
None of this would work without the massive contributions of Wrye and his amazing Wrye Bash program.
We also could not have done any of this without ScripterRon's original TES4 Plugin Utility and KomodoDave's improvements in TES4Gecko.
Also, a huge thank-you is owed to the many beta testers who have offered support, encouragement, and feedback for the numerous beta versions. Thanks so much for all your help!